Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Target Groups

Primary schools teachers

Primary School pupils

Experts and researchers in the field of STEAM and coding

Schools Directors who will share and implement new teaching methodologies in their schools



Digital Infographic Teaching Mats

A collection of digital education infographic maps, intended for primary school classes dedicated to the themes of environmental sustainability and social inclusion


Training Course

A Training course for teachers on the use of STEAM and Coding for teaching the humanities in primary school


Best Practices and Recommendations

A set of recommendations for the application of innovative teaching methodologies based on STEAM and coding for teaching the humanities

The EduMat+ project is funded, by the European Commission through the Italian National Agency for the Erasmus+ Programme

Latest News


Second partners' meeting

The second meeting of the European project entitled EDUMAT+ took place in Florence on 11 - 12 January 2024. The partnership had the chance to review what schools developed so far in the framework of the activities related to WP2. Moreover, the meeting was an opportunity to carry out a workshop on coding that will be needed by schools to finalise the infographics mats.


Kick-off Meeting

Pixel organized and coordinated the kickoff meeting of the European project entitled EDUMAT+ - Augmented Educational Mat: an infographic puzzle MATS for learning STEAM by coding for primary schools which took place online – using the Zoom web platform – on 20 November 2023. The main activities to be carried out were presented and discussed, as well as the templates to be used.



The EduMat+ project is funded by the European Commission through the Italian National Agency for the Erasmus+ Programme with the aims to to provide teaching and educational methodological supports to teachers for teaching coding and STEAM in primary school as an innovative tool to support and implement the teaching of humanities.