Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Best Practices and Recommendations

A database of good practices to teach humanities by combining the use of coding and STEAM to learning design applied to digital education


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STEM lesson in Technology and Entrepreneurship

With the help of this STEM experiment, students will learn: ● To implement a project in a team, using technical skills to make the structure; ● To form creative skills and creative thinking at work; ● To cultivate a positive attitude towards technology and its role in people's lives; ● To participate in practical activities that enrich students' learning.

Technologies\Engineering, Math, Civic education

My friend Shisharko

What specific learning needs (or problems) do the use of CODING aim to solve? Indicate which educational goals are pursued by the analysed best practice by referring, if possible, to the different types of learning: cognitive, metacognitive, collaborative, etc., describing them. 1. Need for Active, Engaging Learning 2. Bridging Theoretical and Practical Knowledge 3. Development of 21st-Century Skills 4. Individualized Learning Paths

Humanities, Technologies\Engineering, Math, Natural Science, Arts

Human body

To help the students understand independently how the important organs of the human body work as well as to more clearly understand their significance and the role they play.

Technologies\Engineering, Math, Natural Science, Civic education

"Play and Learn - A Journey into Space"

The goal of the lesson is to spark students' interest in Space, to expand their ideas about the pilot-cosmonaut profession, to develop their imagination and natural curiosity, as well as to stimulate their creativity; their ability to observe, hypothesize and draw conclusions; to seek solutions, make improvements and innovations, and to develop their digital skills.

Humanities, Technologies\Engineering, Math, Natural Science, Arts