The Edu-Mat project (Project Number: 2023-1-IT02-KA220-SCH-000157934) has been co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).
The aim of the online training course is to introduce primary school teachers to the use of coding in curriculum teaching to teach topics related to environmental sustainability and social inclusion in an interactive way and following an interdisciplinary logic. The course is based on an in-depth study of the STEAM methodology applied also to humanistic disciplines in which coding becomes a methodology for working with and enhancing learners' learning.
The EDumat+ online training course starts with an initial module structured in 8 teaching units in which some salient concepts of coding literacy are shared through the use of open source sogtware, called scratch.
The two core modules of the training course focus on introducing the teaching methodology to be used in the classroom for the operational application of scratch on the topics of environmental sustainability and social inclusion, emphasising 10 case studies, i.e. 10 educational paths to be applied in the classroom operationally. For each pathway, the learning needs and learning objectives to be achieved are specified, as well as the school disciplines involved and the application methodology of the pathway.
Within each pathway, a theme extrapolated from the objectives of the UN 2030 agenda is emphasised and coherent with the learning goals envisaged from the age of 8 in primary school, this theme is narrated in the form of a storytelling, articulated in four training sessions, which is associated with coding programming through the use of scratch.
The last module focuses on the creation of evaluation tools to be applied to assess student learning and the educational effectiveness of the course undertaken.
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