The Edu-Mat project (Project Number: 2023-1-IT02-KA220-SCH-000157934) has been co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Mind the Gap - Eccellenze in rete

Institution
Istituto Comprensivo Statale
Institution Typology
School
Country
Italy
Stakeholders involved
Students: Active participants in the implementation of the project

Teachers: Coordinators and facilitators of the activities

Other Schools: Collaborators in the project

Local Community: Beneficiaries of the exhibition pathway
Summary
The project created an exhibition pathway using augmented reality and 3D holograms, focusing on female figures from the local area who stood out in various fields. Students used digital content creation software, developing skills in technology, art, and communication.

CONTEXT AND OBJECTIVES

Problem addressed or learning needs
Promote gender equality: by highlighting outstanding local female figures

Develop digital skills: through the use of advanced technologies

Stimulate creativity: in the creation of multimedia content

Foster inclusion: by engaging students from diverse cultural backgrounds

Types of enhanced competences
Cognitive Skills: Acquisition of technical knowledge in augmented reality and holography

Metacognitive Skills: Reflection on the creative and design process

Collaborative Skills: Teamwork in project implementation

Communication Skills: Ability to express ideas through digital media

METHODS, STRATEGIES AND TOOLS

Subjects involved
Humanities, Technologies\Engineering, Foreign Languages, Arts

Duration and timeline of implementation
The project ran from September 1, 2023, to June 8, 2024, with lab activities distributed throughout the school year.

Strategies and activities
Technology Literacy Phase: Introduction to digital tools

Research and Selection of Female Figures: Identifying the profiles to represent

Content Creation: Development of holograms and augmented reality applications

Exhibition Setup: Organization of the interactive exhibition space

Material Sources
Hardware: Devices for projecting holograms, tablets for augmented reality

Software: Applications for digital content creation, 3D modeling software

Methodology
Cooperative Learning, Learning By Doing, Digital Storytelling, Technology-Enhanced Active Learning (Teal)

IMPACT AND RESULTS

Impact
Students Involved: Around 100 students actively participating

Teachers Involved: 10 coordinating teachers

Schools Involved: 5 schools, including the lead institution

Observed Benefits
Development of digital skills: acquisition of new technological abilities

Increased cultural awareness: knowledge of local female excellence

Improved communication skills: ability to express ideas through digital media

Strengthened community spirit: greater cohesion among students and teachers

Challenges Faced
Management of Technological Resources: Need for suitable devices to carry out the project

Adapting to Student Diversity: Customization of activities to meet individual needs

LESSONS LEARNT AND RECOMMENDATIONS

Key Success Factors
Collaboration Among Schools: Sharing of resources and expertise

Active Student Involvement: Direct participation in project development

Institutional Support: Funding obtained through regional calls

Future Improvements
Expansion of Technological Resources: Acquisition of new devices to broaden project possibilities

Ongoing Teacher Training: Regular updates to maintain high teaching quality

Family Involvement: Greater participation of families in school activities

Recommendations
Project Replicability: Adaptation of the model for other schools to spread good practices

Sustainability: Seeking funding and partnerships to ensure the project’s continuity

Inclusiveness: Designing activities that engage all students, regardless of their initial skill levels