Piazza Maggiore 360°
Institution
IS Ettore Majorana
Institution Typology
School
Country
Italy
Stakeholders involved
Teachers and students
Summary
The "Piazza Maggiore 360°" project engaged students in an interdisciplinary journey combining history, art, science, technology, and mathematics. Students created 3D models of Bologna’s Piazza Maggiore, integrated sensors to improve accessibility, and developed a website to share the project outcomes.
CONTEXT AND OBJECTIVES
Problem addressed or learning needs
Cognitive: Deepening historical and artistic knowledge of Piazza Maggiore
Metacognitive: Developing reflective learning skills
Collaborative: Encouraging teamwork across different disciplines
Inclusive: Creating content accessible to individuals with visual impairments
Types of enhanced competences
Digital skills (3D modeling, sensor programming)
Historical and artistic knowledge
Communication and collaboration skills
METHODS, STRATEGIES AND TOOLS
Subjects involved
Humanities, Technologies\Engineering, Math, Natural Science, Arts
Duration and timeline of implementation
The project was developed over the course of a school year, with activities divided into phases: historical research, 3D modeling, technological integration, and website development.
Strategies and activities
istorical Study: Analysis of historical texts and photographs, guided tours
3D Modeling: Creation of digital models of Piazza Maggiore’s buildings
Technological Integration: Installation of sensors to enhance accessibility
Website Development: Building a platform to share collected information and results
Material Sources
3D modeling software
Sensors for interactivity
Platforms for website creation
Methodology
Team Work, Cooperative Learning, Learning By Doing, Technology-Enhanced Active Learning (Teal)
IMPACT AND RESULTS
Impact
Number of Students Involved: All students from both the Scientific High School and the Technical Institute
Number of Teachers Involved: 3
Number of Schools Involved: 1
Observed Benefits
Development of interdisciplinary skills
Improved cultural accessibility
Increased interest in historical and artistic heritage
Challenges Faced
Managing different technical skill levels among students
Integrating accessibility technologies
Coordinating cross-disciplinary activities
LESSONS LEARNT AND RECOMMENDATIONS
Key Success Factors
Effective collaboration among teachers from different subject areas
Hands-on and engaging approach for students
Use of technology to promote inclusiveness
Future Improvements
Expand use of immersive technologies, such as augmented reality
Increase community involvement in the project
Broaden the accessibility of the website to reach a wider audience
Recommendations
Promote interdisciplinary projects that connect cultural heritage with technology
Foster inclusive practices through accessible design
Encourage long-term collaborations between different school departments